8th Year Battleground 'Second Heyday?'... Why did the number of concurrent users exceed 800,000? [IT Spotlight]
Krafton's 'Battleground', which is in its 8th year of release, has surpassed 800,000 concurrent Steam users. Battleground is the only battle royale genre game that has been consistently popular.
According to the game industry on the 7th, 'Battleground' recorded 826,692 concurrent users based on Steam DB. This is the highest number since 925,699 in April 2020, and is an increase of about 200,000 compared to the same period last year.
Battleground's concurrent users recently surpassed 800,000. [Photo = Steam DB]
Battleground in its 8th year, consistent performance... IP sales exceed 2 trillion won
Battleground's performance is not a temporary increase due to large-scale updates or events. Krafton has been providing quality content to users every quarter or half a year.
Different ranked games and battle passes have been added every time through seasonal content, which has provided continuous fun to users. As content has accumulated through updates, immersion in the game has increased, and new users have been continuously attracted.
The 'Arcade Mode', which introduces a new mode every time, is also receiving positive responses. The recently added '1vs1 Arena' mode has received good reviews, attracting not only Battle Royale but also shooting game users. This mode was operated for a short period of about two weeks, but it was well-received for providing the tension of a 1vs1 match that was hard to see before.
Battleground [Photo = Krafton]
Last year, the annual sales of Battleground PC and console divisions recorded about 1 trillion won. This is about 36.9% of Krafton's total annual sales of 2.7098 trillion won in 2024. This year, we are expecting good results with a good start.
Battleground is in the process of replacing the next-generation engine 'Unreal Engine 5'. We are also preparing a 'User-generated content (UGC)' service where users can create and play content themselves. The 'CPC (Co-Playable Character)' system that uses artificial intelligence (AI) technology is also attracting attention. This function, which will be introduced as 'PUBG Ally', allows users to play as a team with AI characters.
Krafton predicted, "We expect Battlegrounds to remain popular this year as well, as the introduction of the AI system can maximize the enjoyment of the game."
https://www.inews24.com/view/blogger/1821032
According to the game industry on the 7th, 'Battleground' recorded 826,692 concurrent users based on Steam DB. This is the highest number since 925,699 in April 2020, and is an increase of about 200,000 compared to the same period last year.
Battleground's concurrent users recently surpassed 800,000. [Photo = Steam DB]
Battleground in its 8th year, consistent performance... IP sales exceed 2 trillion won
Battleground's performance is not a temporary increase due to large-scale updates or events. Krafton has been providing quality content to users every quarter or half a year.
Different ranked games and battle passes have been added every time through seasonal content, which has provided continuous fun to users. As content has accumulated through updates, immersion in the game has increased, and new users have been continuously attracted.
The 'Arcade Mode', which introduces a new mode every time, is also receiving positive responses. The recently added '1vs1 Arena' mode has received good reviews, attracting not only Battle Royale but also shooting game users. This mode was operated for a short period of about two weeks, but it was well-received for providing the tension of a 1vs1 match that was hard to see before.
Battleground [Photo = Krafton]
Last year, the annual sales of Battleground PC and console divisions recorded about 1 trillion won. This is about 36.9% of Krafton's total annual sales of 2.7098 trillion won in 2024. This year, we are expecting good results with a good start.
Battleground is in the process of replacing the next-generation engine 'Unreal Engine 5'. We are also preparing a 'User-generated content (UGC)' service where users can create and play content themselves. The 'CPC (Co-Playable Character)' system that uses artificial intelligence (AI) technology is also attracting attention. This function, which will be introduced as 'PUBG Ally', allows users to play as a team with AI characters.
Krafton predicted, "We expect Battlegrounds to remain popular this year as well, as the introduction of the AI system can maximize the enjoyment of the game."
https://www.inews24.com/view/blogger/1821032
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